Werewolf - The Apocalypse |
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Why playing Werewolf?Why Werewolf - The Apocalpse - is sometimes regarded (by a certain kind of people) as the epitome of communal pen & paper role playing games. First, take a look at the following citation: Design Precepts:
Source: Werewolf - The Apocalypse, 2nd Edition by Mark Rein Hagen, Afterword, p. 293 Second, remember what narrative story telling role playing games are all about: they tell about the daily struggle of individuals, living (or unliving) creatures who possess heart and soul, conscience and destiny. Werewolf depicts all that, and more. As far as group dynamics of pen & paper sessions are concerned, some players prefer the role of the lone wolf, while others tend to stick to the rest of the group. The wolf pack, a highly dynamic bunch of individuals, allows for both options. It emphasizes each person's distinctive personality as well as the group as a whole, thus offering opportunities for all kinds of players to make their claims. While other minorities of the World of Darkness, such as vampires and wraiths, tend to be mostly egocentric and independent, Werewolf reconciles a variety of different alignments, goals and aims. It is not in the least surprising that Werewolf is so successful a playing concept. |
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Last modified by Pitt Murmann at 1999-02-20. |
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