Gemini

Gemini

More than 500 years ago, Chaos emerged from the north for the first time and fell in over the southern realms inhabitated by humans. The lands were layed to waste, scorched and plundered and human society nearly came to a stillstand. In the nick of time, The One spread faith in the minds of five chosen humans, who managed to unite mankind in the final battle against Chaos. They were victorious and later founded the Church on whose top these chosen men formed the Marquis. Chaos was driven back to the north and the opening, which connected the human world with the world beyond, was sealed by an Iron Gate.

Mankind prospered, but not without drawbacks: One of the Marquis was tempted by Chaos and opened the Gate to unleash it. His plan was thwarted and he was thrown beyond the Gate, which was locked behind him. Ever since, Chaos, with its new spearhead, tempted creatures of all kinds. Battles were fought, won and lost, elves and dwarves have been involved, and their taking part in the struggle for the world rendered the intercultural relationships even more complicated.

Some years ago, when the stars were right again, the Iron Gate's seal has been broken once more and Chaos starteds to spread over the continent. New alliances form and prophecies are hoped to either come true or be prevented.

Like Warhammer, Gemini is a RPG that takes part in a rude, dark world. Although players have the possibility to choose sides, surviving on either side is far from simple. Neither Chaos, nor law offers ultimate protection and thus, the PCs constantly live on the edge.

Last modified at 1999-11-03.