Limbolings by James O'Rance In the roiling, chaotic plane of Limbo, there are few identifiable races. The githzerai dwell in their cities of stone, halfing villages are maintained by shifts of chaos-shapers, and slaadi attack all that they encounter to propagate their kind. But even these races contain an element of order which is not found in the true natives of Limbo, creatures so varied in their nature that no two are alike, and witnesses disagree about the details of any one that they might meet. Many call these creatures chaos beasts; other names include primals, xaotes, and thingies. Chaos beasts seem to spring from the stuff of Limbo itself. But this is not always true. Chaos beasts have been known to coalesce out of the swirling energies of a mage's wild surge, or to hatch out of slaadi victims. Travellers might go to sleep beside life-long companions and awake next to a monster that defies description. This is Limbo, and stranger things have happened, berk. Anarch-controlled regions, such as githzerai cities, seem immune to this phenomenon. But chaos strikes even in Shra'kt'lor; and the progeny of such occurrences are called Limbolings. The phenomenon which births limbolings has never been defined. The mother may be struck by the venom of a blue slaad during pregnancy; her youngest brother troubled by chaos imps; there may be no discernible cause whatsoever. Limbolings appear normal at birth, but their gradually shifting appearance soon betrays their nature. Some chaos babies are reared as normal by their parents, who learn to cope with the strange occurrences that become part of their child's life. A few, particularly those born in githzerai cities, are taken by the authorities and given specialist training for the benefit of their fellows. Many are simply abandoned in Limbo, where they attract friendly chaos imps or planewalkers to look after them. Limbolings mature in just over nine years, and live until up to age 86 before disintegrating into chaos stuff. In appearance they vary enormously, as limboling bodies slowly mutate over a period of weeks, changing size, colour, and shape. A limboling's companions need to keep it under constant observation, or it will soon become a complete stranger. Most limbolings are mistaken for tieflings. Limboling personalities are a little more stable. They are often highly creative individuals, although some have an equally strong destructive streak. Most limbolings are incapable of long term planning or logical thought, but prefer intuition and actions made on a whim. They make friends easily, but rarely keep them. The rare limboling who lives in one place will have a messy, disorganised home; most sleep in improvised shelters or in the open. Limbolings as a race have no shared culture or heritage. Most blend in with planar society, or simply live erratic lives in the chaotic side of the Great Ring. Limbolings frequently change gender, but occasionally father children or spontaneously give birth. These offspring are as likely to be limbolings as not, but could be almost anything. Imagine the surprise of an elven woman when she births a litter of tigers, sired by a mysterious traveller three weeks ago! PC limbolings may become fighters, priests, thieves, and bards. They may not be mages, but are allowed to become wild mages. Limbolings may multiclass, but never specialise in a weapon or spell. Limbolings must always be chaotic in alignment, or risk dissolving into chaos stuff (save vs. death magic once per day to avoid) until a chaotic alignment is regained. Limbolings gain a +1 bonus to Wisdom, due to their intuitive nature, but their constantly shifting bodies are less robust than the average berk, giving them a -1 penalty to Constitution. All limbolings change randomly in appearance, completely altering their bodies over a period of a week. This is treated as am alter self spell that cannot be controlled by the PC or dispelled. The PC can, however, affect the rate of the transformation, hastening it to one day for a complete transformation or retarding it to one month. Limbolings have a powerful influence over magic, and are able to cause a wizardly or priest spell being cast to wild surge once per day (if you don't have access to Tome of Magic, use wand of wonder results). In Limbo, this ability becomes the equivalent of a Nahal's Reckless Dweomer spell, which is considered "cast" by the target of the ability, but is controlled by the limboling PC. This ability does not work in Mechanus. A negative side effect of the limboling's abilities is an entropy field that surrounds the PC, affecting all of the limboling's possessions (-2 to all item saving throws). Finally, the limboling has a degree of magic resistance against Priest spells from the sphere of Law, wizard Alteration spells, and spells which compel obedience and lawful behaviour (such as command, charm person, and geas). This is recalculated each day, and is equal to 1d4-1 x 10%. Statistic Requirements STR DEX CON INT WIS CHA 3-188-18 3-18 9-18 12-1812-18 Level Limits: Fighter: 9 Priest: 12 Wild Mage: 14 Thief: 6 Bard: 9 Thieving Adjustments: Pick Pockets: -10% Open Locks: +5% Find/Remove Traps -5% Hide in Shadows: -5% Read Langauages: +5% Detect Magic: +15% Bribe: +5% Escape Bonds: +15% Silent Entry: -5%